Achievement Guide
Introduction
This guide is a translation of Sam Newberry’s achievement guide in Russian. I added several screenshots to the translation for the Knowledge is power achievement. In order to avoid clutter in this page as this achievement spans several different maps, I will create a separate page with information regarding the Pet zoo achievement.
Furthermore, the answers for the Reading is radical achievements will be provided in this translation. A separate subsection will be dedicated to providing references for the answers to the questions.
WARNING: The following content contains many spoilers for the game.
Story Achievements
So you want to be a hero
Complete the training task at the beginning of the game (Diana’s exam in the Thieves Guild)
Magical Girl
Awarded for completing Felicia’s quest. Fulfill all the requirements of the Strizhinsky wizard Severin.
No honor among thieves
Awarded for completing Diana’s quest. Find the Thieves Guild badge in the Thieves Guild dungeon where Diana completed her initiation.
Follow the light
Awarded for completing Svetlana’s first quest involving the holy relics in Sableby.
Come to the dark side
Awarded for completing the Svetlana’s second quest: explore the Deep Crevasse and fulfill the requirements of the entity living there.
Boot camp
Awarded for completing Anastasia’s quest involving entry into the Guild of Warriors.
Antiheroines
Beat the goblin adventure party in Four Peaks in the final part of the game.
Conquering fear
Complete the first (and currently only) act of the game.
Boss Achievements
Hero’s labors
When completing Svetlana’s first quest, there is a minotaur in the central part of the dungeon in Sableby. Kill the minotaur in order to earn this achievement.
Every nook and cave
The troll lives in a cave in the north of the Old Quarry. From the entrance, move along the map to the cave where the troll lives: look for a passage to the north; move west along the upper boundary; and go south-west along a winding gorge. The entrance to the cave is at the end of the gorge.
We’re afraid of no ghost!
When completing Felicia’s quest, you are sent to the basement of the monastery to help prepare dinner. A ghost will burst out from a hole in the wall. If you defeat the ghost without calling for help from Mother Theodora, you will earn this acheivement.
Annoying bees
The quest for the Queen of the Wasps can be acquired in two ways: in Sliver or in the logger camp near her; and on the second floor of the Warriors Guild (available after completing the Anastasia’s quest). After going to the lumberjack camp along the path, follow the instructions of the foreman (left, then left again). When you see a wasp that is noticeably larger than the rest, kill it and earn this achievement.
A matter of size
The quest for the giant scorpion must be acquired on the second floor of the Warriors Guild. The scorpion lives in the Old Quarry. After climbing to a small plateau south of the huts, find and kill the scorpions. The heroines will find a clue leading to a nearby hole. Upon examining the hole, you will get two options: send one of the heroines into the hole; or to smoke all the inhabitants of the hole at once by putting a torch in it. The latter option is preferable, because even though there will be more enemies, the whole party will participate in the battle. In any case, after winning the battle you will receive the achievement.
Woeful soul
During Felicia’s quest, you will learn about the secret cult of Abaddon in Strizhinsk and defeat it. If Diana has a sufficiently high perception, Diana will notice a switch (see screenshot below) on the island between the magic pump and the exit to the city in the Strizhinsk sewers. Pull the switch in order to reveal a nearby door. Behind the door is the room in which the Abaddon doll, a little girl turned into a vampire, is waiting. In battle, the doll summons skeletons, and upon defeat the doll transforms into a lost soul.
Source: Sam Newberry’s achievement guide
Swamp hag
The quest for kikimora must be acquired on the second floor of the Warriors Guild. Go to the cemetery and talk to the grave digger.Head to the new location that appears on the global map a little to the west. Go through a tricky maze with blue magic crystals that teleport you as you approach and reach the kikimora lair. After defeating her twice, you will still be given a choice: to finish it off, or to cure it and release it. In the latter case, you lose one healing potion and receive only half of the money reward. The achievement will be earned regardless of your choice. However, in order to earn the Goodie two-shoes achievement, the heroines need to show mercy to the kikimora.
There prowls a sprite …
The Goblin lives at the very top of the Four Peaks (this location will open to you at the end of the first act). Upon arriving at the Four Peaks, move along the eastern side and at the very top you will find a staircase leading even higher to another map. After climbing it, you will find yourself in the den of the goblin. The goblin himself is dangerous in that even before the start of the battle, he will throw a huge stone at the heroines, depriving them of some health, and often use a deafening blow in battle. You can, however, outsmart him. After locating the rope behind the tree immediately at the entrance, climb it to the top so that the goblin does not notice the heroines. Go up to the stone and push it on the head with a devil in order to start the battle with some advantage.
Glory in battle!
Multistage achievement. First, wait until Felicia is level 4 or higher, grab a bottle of live ink (you can find one or after obtaining the Thieves Guild bagde purchase one for 1000 coins from the “secret wares” of the merchant in the first floor of the coffee shop) and go to the magic pump in the Stryzhinsk sewers. After deciphering the magic book located near the pump, the sorceress learns the spell “Wave”. Next, you need to apply this spell in any battle, such that it backfires and hits the heroines (the probability of this sad event is 50%, so it will definitely happen on the second or third attempt). Felicia will understand that the spell needs to be improved. Next, go to the subspace of the late sorceress Larisa in Yonka, elementals live in the southeast. Approach them, and Felicia will be able to improve the spell to the version of “Wave +”, which only hits enemies. A side effect of the improvement process is that a huge and very evil elemental breaks free. There is a choice. The quick and easy way is to do as Felicia advises and pull the emergency mana release lever. The difficult way is to meet the elemental in the battle and defeat it. If you want the achievement, you have to go the hard way.
Train hard …
After completing Anastasia’s quest and enrolling her in the Warriors Guild, battles in the arena will become available In order to enroll in a battle, talk to the Warriors Guild captain. There are two options - battle against monsters and battle against a team of warriors. The first monsters depend on which of the merchants you supported - it will be rats or cyclopoda. Most likely, you trample them without much difficulty. The second monster is much cooler - Cerberus. The third and last is a giant slug. It regenerates health, bites painfully and imposes poisoning immediately on the entire batch. Teams in general are easier. There are two of them. The first is four warriors. Lacking magical support and healing, they are fairly weak opponents. The second team is more diverse, there is even a priestess who heals associates. Take it out first. When you win all five battles, get this achievement.
Legendary Equipment Achievements
Earth Amulet
It is made of three amulets - one is obtained as a trophy after defeating the adventure goblins (see the Antiheroines achievement), the second falls from a giant spider that lives in a hole in the southeast of the goblin cave in Four Peaks, and the third is an ordinary protective amulet which you can buy or find. The blacksmith Olaf in Roadside will be happy to collect the common amulet It is made of three amulets - one is obtained as a trophy after defeating adventure goblins (see the Antiheroines achievement), the second falls from a giant spider that lives in a hole in the southeast of the goblin cave in Four Peaks, the third - an ordinary protective amulet which you can buy or find. The blacksmith Olaf in Roadside will craft this amulet for 2000 coins and 8 bottles of Rowanberry, and grant you the achievement.
Soldier’s spirit
The Soul of the Soldier’s Spear is located in a lumberjack camp near Sliver. In the northern part of the location, look for the passage between the trees, leading further north. Through it you will find yourself in a secluded clearing, where, if Diana has a sufficiently high perception, you will find in the grass a skeleton of a gnome stabbed with a spear. Pick up a spear, bring it to the blacksmith Olaf in the roadside. You purchase two spheres of souls from him for 2000 coins. Go to hall of fame (1st floor, southeast) in the Warriors Guild, and absorb the aura of shovels and brooms. You return to Olaf, and he finishes work on the spear for 1000 coins and 6 bottles of Rowanberry.
Star Guardian
Every week, except for the week of the cow and the mimic, creatures corresponding to this week appear in the Star Cave. Among them there is a star avatar - a noticeably larger and stronger version of the corresponding creature. For defeating any avatar other than chicken or the mimic, you will receive a plate. There are 7 plates in total, one from each of the avatars. You can visit the blacksmith Olaf in Roadside with any number of plates, starting with one. He will examine them and say that he can make a shield out of them. When you collect all seven, have Olaf craft the shield.
Shepherd Girls
To get the shepherd’s staff, you need to wait for the cow week. Unfortunately, it is not possible to order it from the astrologer. Save before exiting from any location, go to the global map. If the new week has not begun, just play on. But if a new week has been announced when entering the global map, rejoice. The week is determined randomly at the time of exit, so reload the save until the week of the cow falls. Then go to the Star Cave, in its northern part you will find a stone slab that you can inspect. Inspect the tablet and get transported to the cow level. Navigate to the northeast corner where you see a chest guarded by two minotaurs and a portal. Kill the minotaurs, search the chest (get the staff and the achievement), through the portal you return to the real world.
Original prankster
In Sableby, ask residents about the underground passage to the church. If you have already visited the dungeon, then talk about it with the innkeeper. Wells in the village should become active. You climb into the well in front of the village elder’s house (you need a rope and 4 water breathing potions). You find yourself in a separate corner of the dungeon, which cannot be reached in any other way. If Diana’s perception is high enough, she will see an object lying in the water - a rusty magic sword. In order to get this achievement, visit the blacksmith Olaf in Roadside, and have him restore the sword for 2000 coins and 4 bottles of Rowanberry.
Fetch/Collection Quests Achievements
Gods will hear thee
In Strizhinsk convent, there is a donation box to the west of the main entrance. A one-time fee is 250 coins. Donate to the gods six times (i.e. 1,500 coins in total) - and they will respond. Svetlana will learn the Pillar of Light prayer, and you will receive an achievement.
Scrooge
The workaround is the city sewer. In one way or another, you get into the plot, so I’ll only note that you need to look for a way out of the city in the northeast corner. Free entry into the city is counted, oddly enough, not at the time of exiting the sewer into the city, but at the time of descent into the sewer through the hatch behind the city wall. Therefore, this achievement can be achieved quickly by standing in front of this hatch and going down and up as many times as needed.
30/30 vision
Collect all the gifts of the Laverna - there are 9 in the first act of the game. By the way, do not forget that each gift enhances Diana’s perception, so after receiving another gift revisit previous locations to find a lot of new and useful things that you have not noticed before. Full list of the gifts and their locations:
- 4 you will find while completing the training task
- 2 in the temple at the bottom of the crevasse while completing Svetlana’s second quest
- 1 in the basement of the Strizhinsk convent (Felicia’s quest)
- 1 student in the Strizhinsk school will exchange it for a bottle of live ink
- 1 is in Diana’s house in Sawdust
Toss a coin to your watchman
Pay for passing through the Stryzhinsk main gate 25 times. If it is a pity to spend money on an “honest” achievement, then accumulate 2500 coins, save the game, go through the gate the required number of times to earn the achievement, and then relaod. WARNING: If you complete the duty-free quest (see Papers, please! achievement) before you accumulate 25 paid passes, the achievement will become unavailable, forcing you to load an earlier save or (in the worst case) start the game again.
Pet zoo
Cats, dogs, horses and chickens are counted (except for chickens from Sableby). Only those animals that can be reached are taken into account, therefore, seals on the roofs, in the Thieves Guild or in the monastery are not considered. Cows from a cow level are not counted towards this achievement. An accurate list of the location of animals is being compiled. Please see the subsection regarding this achievement for further information.
Fight another day
Several robber gangs live on the global map - halfway from Strizhinsk to the roadside, near Sobolka and near Yonki. Diana’s thief’s vision allows you to notice an ambush in advance and avoid the confrontation, which is extremely useful at the beginning of the game since the robbers are quite strong. Avoid the ambush 10 times and earn this achievement. You can just walk the right number of times back and forth along the road.
Knowledge is power
Books are required for a school in Sliver. To complete the quest, it is enough to collect 15 pieces. However, there are 16 in total in the game, indicated by the achievement icon. A complete list of places to get books:
- Librarian in the Strizhinsk library (3)
- Teacher in the Strizhinsk school (2)
- Mother Theodora in the Strizhinsk convent (4)
- Bronnik Frol (armorer) in Strizhinsk (1)
- Chief Secretary of the Prefecture in Strizhinsk (1)
- Lieutenant Milorad in the Warriors Guild in Roadside (1)
- Woman Growing Mushrooms in Yonke (1)
- Office of the late sorceress Larisa in Yonka (1)
- Village elder in Sawdust (1)
- Village elder in Sableby (can be found in the local tavern) (1)
You can immediately collect all 16 books and submit them. Alternatively, you can first collect and submit the required 15, and bring the remaining one later. The achievement will unlock when 16 books are at the teacher’s place in Sliver.
Cleanliness is godliness
Take a steam bath ten times in the bathhouse. There are two saunas in the game - in Strizhinsk (a visit costs 150 coins plus it must first be repaired by completing the appropriate quest) and in Roadside (it will cost only 100 coins per session and is available from the very beginning). The effect of the visit is the same - all heroines get + 10% to hits and mana for the next 1000 steps. The fastest way to achieve this is by accumulating a thousand coins and arriving in Roadside: save, steam up ten times, and reload. The achievement is earned, and your money remains intact.
Miscellaneous Quest Achievements
Hero fisherman
After Anastasia enters the Warriors Guild, fight in the arena with monsters twice. Then try to request another battle with the monsters - the captain will answer that they haven’t brought a new one yet. Now, if you go to the global map, a random (in fact, scripted) meeting will be waiting for you. A trinity of mercenaries are escorting a giant slug into the Guild (this is that new monster). The mercenary commander will ask you for a loan of 2000 coins - agree. It’s impossible to return to this map again, so if you do not have the right amount of cash with you at that time, you will have to get the achievement in another way! After giving the money, leave the venue, and then return to the Warriors Guild. The monster is delivered. Talk to the mercenaries - they, alas, they will not be able to return the money, but as a compensation they will give a silver watermelon. If you refused to lend them or you simply didn’t have money at the time of the first meeting, you can find a watermelon in the basement of one of the houses in Zarechye (for this Diana must have maximum perception by obtaining all the gifts of the Laverna - see the achievement 30/30 vision). After that, head to the Star Cave and in its southeastern part you will find a dude who catches fish. Talk to him - you will find out that he needs a silver watermelon as bait. What a lucky coincidence, right? Give him the watermelon and get the achievement.
City’s little helpers
You must complete two quests in Strizhinsk - you need to find the villain that supplies schoolchildren with alcohol and help fix the city bath. They are obtained sequentially. An angry woman at the door of the Old Mug tavern issues a quest for drinking minors. After completing that quest, talk to the chief secretary in the prefecture. He will instruct you to deal with the delays in repairing the bath. When you do this, you will receive an achievement.
Goodie two-shoes
After defeating the minotaur in the Sableby dungeon (see the Hero’s labors achievement), a door leading north will appear in the basement of the church. Behind it is a small room with a statue of a bright goddess, in front of which there is a plate on a pedestal. On the plate lies the legendary Forbidden Fruit, but only those who are truly pure in soul can see it. Donate 1,500 coins in the Stryzhinsky Convent (see the Gods will hear thee achievement), and also complete the quest to eliminate kikimora without killing it (see the Swamp hag achievement). Find Tucker in a tavern in Roadside, and return his dagger to him that you took at the beginning of the game. If you behaved badly, you can atone for sins by increasing the size of the donation in the monastery - very bad girls should get ready to lay out 10 thousand coins, and possibly more. After that, you will be able to pick up the fruit and get the achievement.
Reading is radical
After delivering books to Sliver School (regardless of whether you brought the minimum required 15 or all 16), go to the Strizhinsk library. Talk to the librarian about the statue in the center of the room, then go up and touch the statue. The god of knowledge will begin to ask you questions. Correctly answer all questions in order to get a reward and an achievement.
Question | Answer |
---|---|
1. What is my name? | Livius |
2. What gods form the trinity of light? | Eos, Svetodar, Amalia |
3. What god comes from the plane of Light, but the church forbids to worship him and persecutes his followers? | Mammon |
4. Which god is worshpped by goblins? | Gymrmork |
5. Is Strizhinsk a part of Rodonia or the Jewel Republic? | It’s one country! |
6. Which city stands on the shore of the ocean sea? | Saltanovsk |
7. Who rules the Jewel Republic? | The Archconsul with the approval of the Senate |
8. Who founded Strizhinsk? | Warchief Arseny |
9. What is the name of the current Mother Superior of the Strizhinsk nunnery? | Theodora |
10. What is the name of the captain of the Strizhinsk outpost of the guild of warriors? | Gorislav |
11. What is the beast of Rodonia? | Zhrugr |
12. What schools of mgic are there? | Lesser, Divine, Supreme |
13. What is a schismatic organization of crinimal sorcerers called? | Red sorcerers |
14. Which order ensures the national safety of the Jewel Republic? | Eye of the Sovereign |
15. Solve the equatio by specifying the biggest solution: $x(x-1)=12$ | $4$ |
True heroines
At the end of the first act, when the goblins attack two houses in Sliver, there will be a choice - go to save one of them or split the party into two and try to save both. If you choose the last option - you have to fight twice with two groups of goblins: once in the first house with Svetlana and Felicia; and again in the other house with Anastasia and Diana.
Learn to count
You can get the achievement in Strizhinsk or Sableby. In the first case, this is done at the very beginning of the game. When you need to enter the city sewer, the heroines have the option of just jumping into the well. In the second case, the opportunity appears when completing the Svetlana’s first quest. After learning that an underground passage can lead to the Sableby church, talk about it with the locals and the wells (there are two of them in the village) will become accessible for diving. Normally you need 4 water breathing potions (one for each of the heroines), and in the case of Sableby also a rope. In order to earn this achievement, make sure that you have from 1 to 3 potions in stock and try to climb into the well.
Papers, please!
If you have already tried to bypass the main gate of Strizhinsk, you will learn that the main entrance has a 100 coin toll. Furthermore, if you talked with the residents of Sawdust on this topic, it will be possible to ask the tax inspector about the option of free passage. The tax inspector is located on the second floor of the Strizhinsk prefecture via the eastern stairs. In order to earn the achievement, you have to fork out a lot of coins and run from the prefecture to the gate and back several times. Once all the bureaucratic obstacles are overcome, you will receive an achievement, and the ability to walk through the gate for free. WARNING: After this, completing the Toss a coin to your watchman achievement will become unavailable, so it makes sense to complete it before getting free passage.
Power of word
In the goblin cave at Four Peaks, go south, then east. You will see a company of four goblins sitting by the fire next to a rope that allows you to go down. There is an marker you can interact with near the stone. Upon activating the interaction, the heroines will decide that you can clear the way without a fight by throwing a note to the goblins. Agree to write it, and select the text and signature (you want to promise great love and sign the note as the “Green Furies”). After tossing the note, the goblins happily run away looking for amorous adventuress, and you get this achievement.
Steal what was stolen
At the very beginning of the game, when completing the training task, after you find the 4 gifts of the Laverna in the dungeon, do not rush to carry them to the statue of the goddess. Instead, climb to the floor above, where the first stage of the exam was held, and Diana will notice a secret door there. Enter and observe the event scene, then return to the dungeon to complete the exam. Later, when you collect the party, look in the Sawdust Tavern, and the quest giver will be there.